IMARC Group has recently released a new research study titled “Serious Games Market: Global Industry Trends, Share, Size, Growth, Opportunity, and Forecast 2022-2027“, offers a detailed analysis of the market drivers, segmentation, growth opportunities, trends, and competitive landscape to understand the current and future market scenarios.
What is the current size of the serious games market?
The global serious games market reached a value of US$ 7.30 Billion in 2021. Looking forward, IMARC Group expects the market to reach a value of US$ 26.09 Billion by 2027, exhibiting a CAGR of 22.10% during 2022-2027.
What is serious games?
Serious games enable players to engage in endeavors which allow them to practice various skills and achieve goals besides enjoying a leisure activity. They are immersive, engaging, and promote learning and behavioral change. Serious games offer an improved learning experience, a safe virtual environment, rewards, and story progression or other feedback systems. They teach specific subjects through gamified exercises, simulations, training, research, and planning. Serious games find widespread applications across several sectors, including education, healthcare, aerospace, defense, retail, media and entertainment, etc.
Impact of COVID-19:
We are regularly tracking the direct effect of COVID-19 on the market, along with the indirect influence of associated industries. These observations will be integrated into the report.
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What are the major drivers for the serious games market?
The growing popularity of mobile-based educational activities is among the primary factors driving the serious games market. Besides this, the escalating demand for virtual reality (VR), which creates a realistic environment for training and development of employees in organizations, is further augmenting the market growth. Moreover, the positive refurbishment and user engagement of serious games are also catalyzing the global market.
Apart from this, various benefits are offered, such as self-monitoring, negotiation, enhanced problem recognition, and decision-making, which are acting as significant growth-inducing factors. Additionally, the increasing expenditures on healthcare, defense, and education across countries are also stimulating the market growth. Furthermore, the emerging digitalization trends and the rising usage of social media networks are expected to bolster the serious games market in the coming years.
Get the table of contents with all detailed information: https://www.imarcgroup.com/serious-games-market
Serious Games Market Report Scope
Report Coverage
Details
Market size value in 2021
US$ 7.30 Billion
Market forecast in 2027
US$ 26.09 Billion
Growth Rate
CAGR of 22.10% from 2022 to 2027
Base year for estimation
2021
Historical data
2016-2021
Forecast period
2022-2027
Report coverage
Revenue forecast, company ranking, competitive landscape, growth factors, and trends
Segments covered
Gaming Platform, Application, Industry Vertical and Region
Regional scope
North America, Europe, Asia-Pacific, Latin America, Middle East and Africa
Report Segmentation:
The report has been segmented the market into following categories:
Breakup by Gaming Platform:
Breakup by Application:
Breakup by Industry Vertical:
By Geography:
List of Major Key Players:
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About Us:
IMARC Group is a leading market research company that offers management strategy and market research worldwide. We partner with clients in all sectors and regions to identify their highest-value opportunities, address their most critical challenges, and transform their businesses.
IMARC’s information products include major market, scientific, economic and technological developments for business leaders in pharmaceutical, industrial, and high technology organizations. Market forecasts and industry analysis for biotechnology, advanced materials, pharmaceuticals, food and beverage, travel and tourism, nanotechnology and novel processing methods are at the top of the company’s expertise.
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